GAUSSIAN FIELD LABMIL SIM FIELD LAB 04
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Gameplay beta · real-source vehicle and soldier replacements pending
COMBINED ARMS TEST RANGE

Boots.
Tracks.
Rotors.

Enter a shared local range. Walk with your squad, crew the tank, or fly the helicopter. Every visible object uses Gaussian splats.

512 × 512 m per beta range. Assisted physical handling and simplified training combat. Photoreal assets, structural damage and the full 10 km² world remain in development.

LIVE GAUSSIAN ALLOWANCE

One splat to a googol.

Lower the visible density for play, or raise the allowance for stress tests. Physics continues at its fixed rate.

Enter the range to see the actual rendered count.

The slider covers 1 to 10¹⁰⁰. Resident allocation obeys the engine and GPU limits. A larger request does not create missing source detail. Tiny allowances omit visible parts; approximate surface thinning is not a finished LOD system.

Open the asset stress lab →
FIELD CONTROLS

Move. Crew. Communicate.

W A S D
Walk / drive / helicopter cyclic
Shift / Z
Sprint on foot / throttle or collective up / down
Space
Jump on foot / handbrake on ground
Mouse / middle click
Free look and aim / reset camera
Q / E
Lean on foot / helicopter yaw pedals
F / C / V
Enter or exit / camera / vault low barriers
Left click / R / X
Fire / reload / horn
1 / 2 / 3
Squad follow / board / disembark
Enter / Escape
Text channel / release mouse

Stop before leaving a vehicle. Land before leaving the helicopter. The pilot flies; the door gunner fires. The tank driver has remote firing access while the gunner seat is empty.